Second Stretch Goal Reached!

I’m pleased to announce that our second stretch goal ($25k) has just been reached! Included in this stretch goal are the following:

  • Mac and Linux Port By porting the game from XNA to Monogame, we will be able to support a wider variety of platforms, including Linux and Mac OSX natively
  • New System: Lockable Items These include doors and chests which you, as a player, can lock or unlock to allow or disallow access to them by your employees. Make sure not to lock any woodsmen out at night!
  • New Room: Treasure Room Instead of existing as an abstract number, your wealth physically exists as a pile of cash and coins. As your wealth expands, you will need new physical locations to put it in. It is important to guard your wealth from intruders.
  • New Career: Managerial Track Manager class dwarves improve efficiency and keep dwarves in line. Putting managers near other dwarves increases their efficiency. Additionally, all manager-class dwarves can be directly controlled by the player. Some manager-class dwarves specialize in accounting, and will improve your buying and selling power as a colony. The Manager track comes with the “office” room.

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