Transition Tiles
To further separate the look of DwarfCorp from other games, I’ve decided to redo the way grass voxels are displayed. Rather than having a single grass tile on top, with a grass “overhang” on the sides, I’ve made several grass transition tiles which are displayed on the *top* of the tiles and then, depending on how the voxels “ramp”, I set the top texture to the appropriate transition tile. In my opinion, it looks much better!
There are still a few bugs with the ramps, so I think I might replace my entire system with something like one which is described in this wonderful post. It looks quite interesting on mountains as well: