Porting Effort
I’ve been working on porting the prototype to Mac and Linux via Monogame OpenGL. After quite a struggle, we’ve got it (sort of) working in OpenGL. Here’s a screenshot:
Things which don’t work right now:
- Bloom
- Antialiasing
- 3D sound
- Some weird effects with billboards
- Water textures
- Skybox rendering
Once we have these things fixed, and have tested the game on linux and mac, we’ll be able to release those builds as well.
Also, we have some new Dwarf mining animations!
Now to port it all the mobile devices! muahuahuahuah