Early access release is tonight at 6 PM EST
Note: due to a mis-reading on our part of the Steam release policy, we were unable to release the game last Friday at 11 PM EST as planned. Apparently, Steam games can only be released 9 AM Monday to 5 PM Friday Pacific time. This gave us an additional weekend of polish and bugfixing. After tying up some loose ends today I will release the game onto Steam and itch.io when I get home from my day job.
If you backed the game on Kickstarter in 2013 at $8 or higher, your Steam key will continue to work indefinitely even as we move on to commercial release.
Otherwise, the game will be for sale at $19.99 with a 30% launch discount for the first week (so, $13.99) on both Steam and itch.io.
The build we will release tonight (the 25th of September) is much more stable than the last build, especially when it comes to saving/loading. It will also have better crash reporting to help us fix more issues that come up after release.
Awesome! Thanks for continuing to work on this.