New Version 18.08.05 — Fancy Unique Dwarves!
Hi everyone, we just pushed a new version to Steam and itch, 18.08.05. We have a bunch of new features on the lineup for this build that we’re excited to share. The remaining months we have left are going to be focused on adding new features and polishing/removing some existing ones.
(More) Unique Dwarves
In previous builds, dwarves pretty much all looked the same. We decided that one of the major changes we wanted to make before leaving Early Access (in October of this year) was dwarves with more unique styles and personalities. We started by giving dwarves variations in hairstyles, beards, noses, eyes and skin tones. Dwarves now also have unique voice pitches.
By popular demand, you can now also assign dwarves custom job titles to keep track of them:
Some more Dwarf Interactions
Boredom
Dwarves now have a stat called “Boredom”. Boredom builds up while dwarves are doing boring tasks like digging or chopping wood. When boredom reaches its peak, dwarves will take a break and do other things. One of the hobbies we added in this build was gambling. When dwarves get bored, they may enlist other dwarves in a game of dice.
Healing
When dwarves fall unconscious due to injury or sickness, other dwarves may now care for them. Dwarves carry their fallen comrades to beds, and perform CPR on them until they resuscitate (or die).
Quitting
Dwarves will now quit their jobs if the situation is particularly dire, and leave the colony.
Blood Spatter
Blood now leaves semi-permanent marks on surfaces.
First Person Camera
Again by popular demand there is now a camera mode called “Walk” that allows you walk around your colony and look at your dwarves face-to-face in first-person mode.
Changeset
- Blood spatter.
- Trade interactions now use the Yarn storytelling language. Very little has changed mechanically or visually.
- FPS camera mode.
- Randomized dwarf appearances/voices.
- Bug: Fix brush tray getting cut off by the GUI
- Performance: some improvements to frustum culling and updating objects in parallel.
- Bug: fix error caused by cancelling a balloon port that was in progress.
- Bug: fix common crash caused by building an animal pen and then using the universal selector.
- Bug: Fix crash caused by selecting a fairy.
- Bug: Fix bird AI which would sometimes cause birds to get permanently stuck on cliffs or in water.
- Bug: attempt to fix a threading issue caused by path planner.
- Bug: Fix stack overflow exception while creature is attempting to destroy a door.
- Farming: Seedlings now grow in response to the biome they are in.
- Accessibility: Added new colorblind accessibility mode.
- Fonts: Rework font system to allow for unicode characters. This will make translations to other languages a bit easier.
- Dwarves now quit when they get pissed.
- Dwarves now get bored.
- Dwarves now gamble when bored.
- Dwarves now attempt to heal their friends when they fall unconscious.
- Balance: trade is now a lot more common. Trade with the motherland is twice as common as other factions.