New Version 18.08.19

We just pushed a new version to Steam and itch.io. This version is compatible with the previous version’s saves. There is one new feature in this build: having chats with your employees! There are also a couple of bugfixes. Also, we are working on new features right now in the background which have not yet made it into the release, but we expect them to be done soon.

Stuff We’re Working On

Right now we’re working on two main threads of development: steamworks mod support, and a redesign of the magic system. The steamworks mod support is nearly done, and is waiting for about a week of testing before we’re ready to roll it out. Once this is finished, you will be able to upload and download mods from Steam. We will also be providing documentation for modders to get started.

As for magic redesign, we’ve overhauled the magic system completely. We’ve eliminated the concept of “spells” and a research tree. This feature ended up being too clunky and disconnected from the rest of the game. Instead, we’ve redesigned the role of wizards to be magical crafters and healers. We feel this fits in better with the style of gameplay that’s evolved for DwarfCorp, and gives Wizards a more active role.

Wizards will be able to craft magical objects such as teleportation devices and magical towers. They can also brew potions.

We’re still working on these new features and they will likely be rolled out with the new Steamworks changes.

Changes

  • Art: Added new hairstyles for dwarfs.
  • Art: Do not allow hats and hair at the same time.
  • Bug: Fix bug that prevented the player from paying tribute to hostile factions.
  • Bug: Fix crash in the trade screen when pressing “Stop trading” while the creature was talking.
  • Bug: Fix shift and control clicking in the trade screen.
  • Feature: Add the ability to have small conversations with your employees. Three personalities implemented, “happy”, “anxious” and “grumpy”.

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