Stable Update 8.31.19

A new stable update has been released. We delayed this one a bit despite having a desperately needed fix because we just couldn’t figure out how to do it without breaking saves. Finally, we realized that without the fix your save is probably unplayable anyway – so we broke them.

So new things in this update – including all the stuff in the last few unstable updates…

  • Crafting and placement are now completely separate.
  • Chairs and tables can be made out of candy.
  • Metals in the ground will produce ore, which needs to be smelted.
  • You can no longer craft things using ‘any’ as the resource type.
  • Added bamboo.
  • Redesigned the employee info popup.
  • Added a view on the contents of a specific stockpile, available through the zone list.
  • Added job descriptions to the hire employee screen.
  • Craftable tools – this feature is in progress, so right now they aren’t useful for anything except selling.
  • Added a bunch of hotkeys – esc closes everything, hotkeys for cycling through employees, hotkeys for all panels on the bottom-left.
  • Dwarf idle behavior was greatly improved at some point.
  • Fancy new ruins shapes.
  • Metal block voxels.

I’m pretty sure that just scratches the surface. And for bug fixes…

  • Fixed issue where stone could not be included/excluded from allowable stockpile contents.
  • Fixed issue where teleporters would leave dwarves stuck in the ground.
  • Fixed an issue where teleporters left dwarves invisible.
  • Fixed an issue causing the first underground layer to only be one voxel thick.
  • Fixed an issue where creatures could spawn in violation of the species limit.
  • Fixed an issue causing flags to not wave.
  • Fixed an issue where traders came but didn’t bother to bring anything.
  • Fixed issues where doors didn’t animate.
  • Fixed issue where factions would get pissed because they sent a war party against you.
  • Fixed an issue where mouse-over text didn’t update to reflect a creature’s health.
  • Fixed an issue where sprites on the edge of the screen popped in and out.
  • Fixed an issue where cancelling a build task left behind a ghost object that prevented building other things there.
  • Fixed an issue causing particularly steep terrain to show gaps until dwarves explored the area.
  • Fixed an issue with the voxel selector not appearing while building a zone.
  • Fixed – after over two years of hunting for it – a bug that caused dwarves to get very excited about anvils and do unspeakable things to them.
  • Fixed an issue where cancelling an attack command didn’t actually cancel it.

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